UX Research Interaction Design

Project Title Placeholder

A one-to-two sentence overview of the project and the design problem you set out to solve. This line gives readers the headline before they dive into the details.

Team Solo project
Tools Figma, Miro, User Interviews
Timeline 10 weeks · Fall 2024

Overview

Describe the project in a short paragraph — the situation, who it was for, and what you set out to change. Keep this grounded and specific.

What I Did

  • Led end-to-end user research and synthesis
  • Designed the primary user flows and key screens
  • Built and tested the prototype
  • Served as the primary point of contact with stakeholders

The Problem

Describe the design problem here. What situation were users facing? Who are the users? What was the business or research context?

Add a second paragraph if needed. Focus on the gap between the current experience and the desired outcome.

My Role

Explain your specific contributions. What were you responsible for? How did you collaborate with others (if at all)?

Understanding the Users

Describe your research methodology. What methods did you use — interviews, surveys, contextual inquiry, diary studies? How many participants, and how did you recruit them?

Summarise the most important things you learned. What surprised you? What confirmed your assumptions?

"A representative user quote that captures a core insight or pain point. Replace this with a real quote from your research."

Key Insights

Affinity map / research artefact
User journey or mental model

Pain Points & Design Direction

Synthesise your research into clear problem statements or "How Might We" questions. What are the top 2–3 pain points users experience, and what is the design goal that follows from them?

Problem statement / HMW cards
Persona or user archetype

Exploring Solutions

Walk through your ideation process. What concepts did you explore? How did you narrow down to the direction you pursued? Include sketches, wireframes, or low-fidelity explorations.

Sketches / lo-fi wireframes
Iteration A
Iteration B
Mid-fi prototype

The Final Design

Present the final solution. Walk through the key screens or flows and explain the design decisions behind each one. Tie each decision back to a user need or insight from your research.

Screen / interaction detail
Screen / interaction detail
Screen / interaction detail
Screen / interaction detail

Impact & Outcomes

What was the result? If measurable, share quantitative outcomes (task completion rate, SUS score, time-on-task, etc.). If qualitative, share what changed for users.

+00%

Metric description — e.g. improvement in task completion rate during usability testing.

00/10

Metric description — e.g. average usability score (SUS) across 8 participants.

00s

Metric description — e.g. reduction in average time to complete core task flow.

What I Learned

Reflect on what you'd do differently, what confirmed your approach, and what you'd explore in a future iteration. This is also a good place to note any constraints that shaped your decisions.